Behavioural Patterns: An Introduction

Behavioral design patterns focus on improving the communication between different objects.
Following well known patterns are fall under Behavioral patterns:
·         Chain of Resp.-  A way of passing a request between a chain of objects
·         Command- Encapsulate a command request as an object
·         Interpreter- A way to include language elements in a program
·         Iterator- Sequentially accesses the elements of a collection.
·         Mediator-   Defines simplified communication between classes
·         Memento- Capture and restore an object's internal state
·         Observer- A way of notifying change to a number of classes
·         State- Alter an object's behavior when its state changes
·         Strategy- Encapsulates an algorithm inside a class
·         Template Method- Defer the exact steps of an algorithm to a subclass
·         Visitor- Defines a new operation to a class without change.
Shortcut to remember- CCIIMMOSSTV
Behavioural Patterns: An Introduction Behavioural Patterns: An Introduction Reviewed by kamal kumar das on February 20, 2012 Rating: 5

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